Game: Amiral Chess |
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Created by Mats Winther, 2006-09-23
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version 1.1
5 variants
requires ZoG 2.0
Checkmate 2-player
download 42 K
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Updated 2007-07-14 Some improvements. Added Kwagga variants. |
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The Amiral slides like a queen. It can make a capture by performing a move in two legs, by changing from orthogonal to diagonal, or vice versa. In case of a diagonal move, it can make a capture by bouncing orthogonally on a piece of any colour positioned to the side of the diagonal, and land on an enemy piece somewhere on the orthogonal, provided that any intermediate squares are empty. The capture move is performed in the prolonged movement direction only (two direction alternatives). While the Amiral slides along a diagonal, several orthogonals (in the prolonged movement direction) could be chosen, provided that there exist screens for bouncing. In case of an orthogonal move, it can initiate capture on a diagonal. It functions similarly as described. The Amiral's value is 5, that is, the same as a rook (preliminary estimate). Other rules are the same as in standard chess, except for the possible promotion to Amiral. |
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