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You'll need the full version of Zillions to run these games, which you can get at the Zillions Store.


Game: Axiomatic Hex
 
Invented by John Nash, Piet Hein, independently in 1947 resp. 1942
Implemented by Ed van Zon, 2007-09-22

David J. Bush provided the alternative 'diamond' board with accompanying piece images.
Greg Schmidt provided quite a few useful suggestions on code improvement and, of course, the excellent Axiom Development Kit without which this implementation wouldn't exist.

version 1.1
2 variants
requires ZoG 2.0

Connection
2-player
Axiomatic
Piece sets

download 148 K
 
Updated 2007-09-29
- added pie rule
- changed coordinates (a1 now in acute corner)
- added alternative 'diamond' boards
 
Object: connect your sides of the board with a continuous chain of your men.

Two players, Black and White, take turns placing a piece on any free hexagon.

Pie rule: White can - on his first move only - drop on Black's first man, which will be removed and White's man will appear on the mirrored position, thus effectively swapping sides. Each player's color doesn't change, though.

You win when a unbroken chain of your pieces connect your sides of the board.

 
Without the pie rule the first player could always force a win (with perfect play).

The pie rule gets his name from the divide and choose method of ensuring fairness in the division of pie between two people; one person cuts a pie in half, then the other person chooses which half to eat.
Translated to a game: after the first move is made, the second player can either choose to switch sides (accepting that move as his first) or continue as the second player.

Translated to this implementation (see above): Players don't technically switch sides, but the effect is the same.

In theory the pie rule ensures that the second player has a winning strategy, but in practice the first player can choose a hex for which no winning strategy is known.

 
A draw is impossible in this game.

 
Hex is traditionally played on an 11x11 board.
This implementation also offers the smaller 7x7 board.

Each size is available in a couple of different board formats.

Hex was discovered independently by both Piet Hein and John Nash.

 
This implementation uses the "Axiom" Meta-game engine.
Jeff Roy created a zrf-only implementation in July 2000.

Please note:
When a game has ended, ZoG will display a dialog that announces the correct outcome of a game. However, after that dialog is dismissed, another extraneous dialog pops up that always calls it a stalemate.
This dialog is not a serious problem, it's just an annoyance - simply ignore it.

 

Download Axiomatic Hex now!
(148 K)

Axiomatic Hex

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