| Sample
              "Zillions of Games" Engine Plug-in 1/7/01 We
              hope that this sample game-engine plug-in will be extremely useful
              to you as you go about creating your own games to work within the
              Zillions engine.  Here
              is the ReadMe.txt file (also included in the downloadable zip file): Zillions
              of Games (www.zillions-of-games.com) supports an API for plug-in
              game engines. This sample demonstrates how to make a working plug-in
              for Zillions of Games v.1.2.3. The Visual C++ 6 project and all
              source code are included, as well as the built engine, Sample.dll.
              Documentation of Zillions plug-in API can be found in plugin.html,
              which is also included. The
              engine is intentionally simple: it plays random moves in 19x19 Go-Moku.
               
              Note to users of the free Borland Command Line Compiler: To compile,
 1) rename "Engine.def" to "RandomGoMoku.def", and
 2) compile with: "bcc32 -WD RandomGoMoku.c"
 Please
              Note: This code is provided "as is," solely for demonstration purposes
              and with no warrantees. Code from the included C files may be used
              freely in Zillions plug-ins. However, the included BMPs may not
              be redistributed.  Click
              here to download the sample. 
 |