| Author |
Message |
maurizio de leo (Megamau)
| | Posted on Sunday, July 20, 2003 - 12:12 pm: | |
Intensely testing all the games I found this :-) 1) Flipping board in OCTI mess up the board. It should be prevented, anyone knows how ? 2) In international checkers the king jumpp in a wrong way : it isn't possible to make a 180° turn during a multiple jump This isn't a critic at all : just letting the good programmers know .... :-) Maurizio |
maurizio de leo (Megamau)
| | Posted on Tuesday, July 22, 2003 - 10:56 am: | |
I found another "bug" in Abalone vari. In the "abalone for 3" the win condition is wrong. The help in fact states that the winner is the first to push out 6 enemy marbles (of whatever colour). The zrf on the contrary gives the victory to the player who has pushed out the most stones when one player has lost 6 marbles. Example : White has pushed out 5 marbles (2 black and 3 yellow) Black has pushed out 3 marbles (2 yellow and 1 white) Yellow hasn't pushed out any marble. When Black pushes out a yellow marble zillion awards the victory to .....White ! Maurizio |
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