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maurizio de leo (Megamau)
Posted on Sunday, July 20, 2003 - 12:12 pm:   

Intensely testing all the games I found this :-)

1) Flipping board in OCTI mess up the board. It should be prevented, anyone knows how ?

2) In international checkers the king jumpp in a wrong way : it isn't possible to make a 180° turn during a multiple jump

This isn't a critic at all : just letting the good programmers know .... :-)

Maurizio
maurizio de leo (Megamau)
Posted on Tuesday, July 22, 2003 - 10:56 am:   

I found another "bug" in Abalone vari.

In the "abalone for 3" the win condition is wrong.

The help in fact states that the winner is the first to push out 6 enemy marbles (of whatever colour). The zrf on the contrary gives the victory to the player who has pushed out the most stones when one player has lost 6 marbles.

Example :

White has pushed out 5 marbles (2 black and 3 yellow)

Black has pushed out 3 marbles (2 yellow and 1 white)

Yellow hasn't pushed out any marble.

When Black pushes out a yellow marble zillion awards the victory to .....White !


Maurizio

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