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Ronald W Brierley (Ronaldwb)
Posted on Sunday, October 16, 2005 - 8:58 am:   

I'd like to know if anyone knows of a Zillions implementation of a game in which some piece has more than one attribute.
I am anxious see, without having to implement my own program, how the attributes are displayed in a properties query.
Karl Scherer (Karl)
Posted on Saturday, October 29, 2005 - 4:45 pm:   

Hi Ronald, in my game 'Floor Tilings' the pieces are given up to five different attributes;
in 'Dropmania' (which will be much faster to load and easier to understand) the pieces have up to 12 attributes.

Cheers, Karl
Ronald W Brierley (Ronaldwb)
Posted on Wednesday, November 02, 2005 - 7:55 am:   

Thank you Karl for leading me to your 'Dropmania' game with its amazing set of piece attributes. I can see how they helped you to provide control of the piece movements during game play. Each of your attributes occupies a certain position in the line of possible attributes when displayed by the player during the game play using the properties query of any particular piece. When developing my own game which uses only one attribute I discovered that the display showed the attribute to be set to true for a piece by placing an X into the last position of the attributes list, but it showed no X if the attribute had been reset to false or if the particular piece had no such attribute. I discovered that the standard Zillions Chess game has these same methods of display. I was wondering if I had made some error in my Zillions set-up which was failing to display attributes correctly. Now having examined your game I see that the attribute display provides very little, perhaps no, useful information to the player, during play, using the piece query option. I fail to see the merit of Zillions providing it as a display for the player during play. I wonder if anyone has found a use for this facility and what that use can be.
Thanks for the information which you provided,
Ronald
Karl Scherer (Karl)
Posted on Tuesday, November 08, 2005 - 7:01 am:   

Well, it was extremely helpfull for a whenever I was trying to fix a program bug and I wasn't sure which attributes a piece currently had.
Ronald W Brierley (Ronaldwb)
Posted on Friday, November 11, 2005 - 8:18 am:   

I later realised, after my original query, that the 'properties' display could be used to test run a game, but I am more used to program developer environments which allow the program developer to set 'break points' into the program code so that those 'values' or 'attributes' which would be required at each individual break point could be listed there. The program user would never have access to those break points nor the listed values when using the program in normal mode. I now find that I have had my Zillions set up in Author Mode with Attribute Display switched on! This would not be so for the usual game player, as I will arrange in any game which I send to Zillions.
Thanks,
Ronald
Ronald W Brierley (Ronaldwb)
Posted on Sunday, November 13, 2005 - 7:23 am:   

I now realise that some options are program controlled and that others are available for selection by the player. I appears that I have been confused by this difference for some time.

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