Keith Carter (Keithc)
New member Username: Keithc
Post Number: 143 Registered: 8-2000
| | Posted on Saturday, November 24, 2007 - 12:17 am: | |
Last week Ed released HExplocus which uses a hex field as the name implies and 6 directions. Explocus uses four directions and a variant that kicked things up to 8 would simply require programming the other 4. If there is a limitation it may be from a game design point of view. Cascading explosions are hard for the human player to track. In Explocus the AI is well nigh impossible to beat when only having to consider 4 directions. Eight? Whew! As another consideration. Piece density might have a design impact. Explocus uses a 6x6 board with 24 starting pieces. An 8 stack to explode in 8 directions would require 1/3 of the pieces in the game. Having to accumulate such a large percentage of the pieces involved in the game might not make for a good game. Perhaps if there were more starting pieces. I will note that Explocus uses 24 pieces which is 6 times the explosion directions and HExplocus uses 36 pieces which is also 6 times the explosion directions. So for 8 directions maybe 48 pieces would work well. |