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Zillions of Games Discussion Forum » Designing Games for Zillions » How to overcome "Too many moves generated" error. « Previous Next »

Author Message
Karl Scherer (Karl)
Posted on Thursday, November 01, 2001 - 4:02 am:   

Creating games on boards with many positions often
causes Zillions to refuse running whilst issuing the infamous message:
"Too many moves generated"

To overcome this obstacle it sometimes helps
to split the necessary processing into a standard
move by the player plus a few additional moves
by an invisible player with name "?...", (a so-called random player, but this "random" player is not used not for any random activities here).

An example is my new game "Decomino", out next week, where I had to split each move into seven moves.

(see also my games Fivedice, Roulette, Scribble etc were s similar trick is used for math calculations rather than to fight the above mentionend error message.)

Happy programming, Karl

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