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Karl Scherer (Karl)
Posted on Wednesday, November 14, 2001 - 5:07 am:   

On a board with many positions you easily get a
"Too many moves generated" error even when you
do only drops (instead of moves), but have many additional change-type commands going with it.

In this case it pays to do the "naked" drops only
and let a "Random" player ?Rand execute the rest
of the action.
?Rand's move block then must start with a
position statement like so:
z0 to (go last-to)..add; dummy-drop
The reason is that in this case Zillions generates
the drop with the many change-type commands for only one board-position!
Keith Carter (Keithc)
Posted on Sunday, November 18, 2001 - 11:48 pm:   

Thank you for the scripting tips Karl. Please keep them coming. I ran into an error involving too many change-type instructions while putting together the scoring system in QuadWrangle and Blobs - Halloween. The problem was reported by Zillions to be an undefined condition but turned out to be change-type based.

Have you run into this? Do you have any recommendations?

Keith

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