| Author |
Message |
Karl Scherer (Karl)
| | Posted on Wednesday, November 14, 2001 - 5:07 am: | |
On a board with many positions you easily get a "Too many moves generated" error even when you do only drops (instead of moves), but have many additional change-type commands going with it. In this case it pays to do the "naked" drops only and let a "Random" player ?Rand execute the rest of the action. ?Rand's move block then must start with a position statement like so: z0 to (go last-to)..add; dummy-drop The reason is that in this case Zillions generates the drop with the many change-type commands for only one board-position! |
Keith Carter (Keithc)
| | Posted on Sunday, November 18, 2001 - 11:48 pm: | |
Thank you for the scripting tips Karl. Please keep them coming. I ran into an error involving too many change-type instructions while putting together the scoring system in QuadWrangle and Blobs - Halloween. The problem was reported by Zillions to be an undefined condition but turned out to be change-type based. Have you run into this? Do you have any recommendations? Keith |
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