| Author |
Message |
David Eugene Whitcher (Dralius)
| | Posted on Thursday, September 26, 2002 - 12:27 pm: | |
Has anyone produced their own engine. The standard one has problems with the game i am working on. It will make a capture rather than making the winning move (move to a square) if a capture is also possible. I wondering how difficult it was to do. I have only had a little experience with VB,Fortran, and Pascal. David E Whitcher... |
casimir (Casimir)
| | Posted on Saturday, September 28, 2002 - 3:17 pm: | |
Hi David I wrote my own engine for the game "Poulpy". I used Microsoft Visual C++ to write the .dll, it is not that difficult, but if you want i can send you my sources so you can check the amount of work required. cu, Caz |
David Eugene Whitcher (Dralius)
| | Posted on Sunday, September 29, 2002 - 10:57 am: | |
I have been trying to solove the problem with move priorities but have had no luck getting it to work yet. I'll let you know if i need your sources. I am going to give it one more try before i jump into a big programming project. TNX |
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