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Matthew Burke (Morat)
Posted on Thursday, December 26, 2002 - 6:17 pm:   

I'm trying to finish up a game (see the "Need Help Debugging" thread. I've got it all squared away except for the loss-condition.

I'm using the following:

(loss-condition (Blue) (total-piece-count 0 BlueRook))
(loss-condition (Green) (total-piece-count 0 GreenRook))


but sometimes the wrong player is declared the winner. I'm trying to pin down a consistent set of circumstances that results in the error and haven't gotten there yet.

The code can be found at http://zog.bluedino.net/Boll.zip. Anything obvious I'm missing? Not the following: all pieces are owned by a neutral player and the turn order is

(turn-order (Blue Neutral) (Green Neutral))
Guenther Rosenbaum (Guenther)
Posted on Thursday, December 26, 2002 - 7:39 pm:   

Help-File says:
Unlike other goals it's possible to omit the player list when using total-piece-count at the top level of a win/loss/draw-condition. When used in this way, the winner is assumed to be the side that just moved.

It seems, that the player is always ignored on the top level - winner is always the opponent of the color just doing the last move in your game !

Putting this goal to a lower level, I think it works:
(loss-condition (Blue)
(and (pieces-remaining 0) ; dummy statement
(total-piece-count 0 BlueRook)))
(loss-condition (Green)
(and (pieces-remaining 0)
(total-piece-count 0 GreenRook)))
Matthew Burke (Morat)
Posted on Friday, December 27, 2002 - 12:19 pm:   

Thanks Guenther. That works quite nicely!

For whatever reason I tend to get frustrated writing zrf code much more quickly than writing in other languages and I often don't get around to just tinkering and experimenting.
Jeff Mallett (Jeffm)
Posted on Saturday, December 28, 2002 - 4:27 pm:   

I've verified this to be a problem in Zillions. I'll work on a fix for it.
Jeff Mallett (Jeffm)
Posted on Saturday, May 10, 2003 - 12:37 am:   

Zillions was indeed ignoring the specified players if total-piece-count was at the top level. I've fixed this bug in version 2.0.1, which is now available. Thanks for letting me know about this.

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