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Zillions of Games Discussion Forum » Designing Games for Zillions » Problem with (win-condition (Black White) repetition) « Previous Next »

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Andrew Dabrowski (Dabrowsa)
Posted on Sunday, February 23, 2003 - 12:03 am:   

I want to forbid repetition by making it a loss for the first player to repeat a postion. I would have thought I should use (loss-condition (B W) repetition), but that produces the wrong winner. So I tried (win-condition (Black White) repetition), and that seems to work, except that Zillions gets confused when playing. It will announce a win in 2, but when I start to repeat the position, rather than forcing the repetition to get the win, Zillions makes a move elsewhere, losing the victory. Is it possible there is a bug in the implementation of the (win/loss-condition repetition) code in Zillions?
Fergus Duniho (Fduniho)
Posted on Tuesday, February 25, 2003 - 10:23 pm:   

Your comment reminded me of something I noticed with the Chinese Chess ZRF today. It announced a win in so many moves, but it didn't follow up on it. Since some repetition is not allowed in Chinese Chess, your message led me to look at the goals for this ZRF, and I saw this:

(loss-condition (Red Black) repetition )

You may be onto something.
Jeff Mallett (Jeffm)
Posted on Friday, April 25, 2003 - 4:58 am:   

Hi Andrew. I'm unable to duplicate your problems regarding repetition. There *is* a bug where the wrong winner may be announced at the end of loading a saved game (only for certain goals like repetition.) Is it possible that this is the bug you were seeing? Other than that I can't see any bugs, so if have a specific example that would help me duplicate this, please email it to me or the support email address. Thanks.
Jeff Mallett (Jeffm)
Posted on Sunday, August 24, 2003 - 1:42 pm:   

FYI, the bug with the wrong winner announced at the end of loading a saved game was fixed in 2.0.1.

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