| Author |
Message |
james preston (Ziljames)
| | Posted on Friday, July 04, 2003 - 3:32 pm: | |
on the vertical 'tic tac toe' game, how can I alter the rules so a player cant play ontop of the last piece moved, may sound odd, but I'm altering other features too. |
james preston (Ziljames)
| | Posted on Friday, July 04, 2003 - 4:00 pm: | |
oh, 1 more thing, can anyone tell me what the 45 is in the code: ("a/b/c/d/e/f" (45 0)) |
Dan Troyka (Dtroyka)
| | Posted on Friday, July 11, 2003 - 9:37 pm: | |
The 45 is the number of horizontal pixels that separate a from b, b from c, c from d, etc. That line of code in isolation would produce a row of six squares spaced 45 pixels apart. Each square would be the size of the start rectangle. If the 45 and 0 were reversed you would have a column instead. (45 45) would produce a diagonal line. |
John Kewley (Jkew)
| | Posted on Thursday, July 17, 2003 - 3:33 pm: | |
Look at AntiStack4 in the downloads section. If you have ideas for different 4inarow variants as I have coded a variety of them and am always on the lookout for new ideas. Cheers JK |
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