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Cameron Browne (Camb)
Posted on Friday, July 18, 2003 - 9:24 pm:   

I'm implementing a game played in a sparsely populated 3D grid. The grid may be up to 31x31x31 but only about 1/8th of the points will be valid playing points. Is it more efficient to:

1. Specify the array as a grid and kill the unused points; or

2. Specify each valid point individually.

Option 1 is much easier in terms of programming (individually specifying thousands of links would be a nightmare) but will all those killed points slow things down?

Thanks,
Cameron
Jeff Mallett (Jeffm)
Posted on Sunday, July 20, 2003 - 12:33 pm:   

I'd go for the easier-to-program option, especially as you're talking about tens of thousands of positions. The killed points shouldn't slow down anything in the game play.

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