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Cameron Browne (Camb)
Posted on Wednesday, July 23, 2003 - 2:21 am:   

While testing a ZRF I hit the following error: "Game Rules Problem: Too many moves were generated." There were only a couple of hundred moves, but each move consisted of removing a piece, updating a number of images by changing dummy pieces, then adding the piece somewhere else.

Could delaying the image updates until after each turn solve this problem? This would reduce each move from approx 6-10 piece changes to 2 piece changes.

If so, how should this be done: using a ?Random player who does nothing but update the board images during their turn?

Thanks,
Cameron
Jeff Mallett (Jeffm)
Posted on Wednesday, July 23, 2003 - 11:23 am:   

Does this happen deep in a search? If you have 200 moves/ply * 10 primitives/move * 10 ply deep search = 20,000 primitives, which is a limit.

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