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mohamed el mokhtar messaoudi (Dumbguy)
Posted on Monday, February 16, 2004 - 11:54 am:   

Let be a piece with two possible kinds of moves:
* move-type First ,by which a player must complete a series of moves (as in Checkers when capturing),and
*move-type Second ,by which he may stop moving whenever he wants to.
As pass-partial can take one value only (here "false"), set once and for all throughout a ZRF, how could one work around this "conflict of interests" ?
A fleeting (and impractical,no doubt) thought:
define a (null-)move of move-type Second where a special piece on some dedicated location could have an attribute that might be changed by clicking on it (since the "pass-turn" icon usually allowing this would be inoperant here) ,to signify that the opponent can take over.
Please stop sniggering , and just tell me if that could work ;>)
Thanks for any help.
Karl Scherer (Karl)
Posted on Sunday, February 29, 2004 - 3:39 am:   

Indeed, you just need a "stop button"
which you click to stop in the second type of
move sequences (use add-copy-partial, so
that the player just has to click the button
instead of actually dragging a piece there.)

I guess that should work.
(I think I have used such stop-buttons
myself, but cannot remember in which games).

Cheers, Karl
Karl Scherer (Karl)
Posted on Sunday, February 29, 2004 - 3:40 am:   

...That should read
"add-copy" of course, not "add-copy-partial".

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