| Author |
Message |
mohamed el mokhtar messaoudi (Dumbguy)
| | Posted on Monday, February 16, 2004 - 11:54 am: | |
Let be a piece with two possible kinds of moves: * move-type First ,by which a player must complete a series of moves (as in Checkers when capturing),and *move-type Second ,by which he may stop moving whenever he wants to. As pass-partial can take one value only (here "false"), set once and for all throughout a ZRF, how could one work around this "conflict of interests" ? A fleeting (and impractical,no doubt) thought: define a (null-)move of move-type Second where a special piece on some dedicated location could have an attribute that might be changed by clicking on it (since the "pass-turn" icon usually allowing this would be inoperant here) ,to signify that the opponent can take over. Please stop sniggering , and just tell me if that could work ;>) Thanks for any help. |
Karl Scherer (Karl)
| | Posted on Sunday, February 29, 2004 - 3:39 am: | |
Indeed, you just need a "stop button" which you click to stop in the second type of move sequences (use add-copy-partial, so that the player just has to click the button instead of actually dragging a piece there.) I guess that should work. (I think I have used such stop-buttons myself, but cannot remember in which games). Cheers, Karl |
Karl Scherer (Karl)
| | Posted on Sunday, February 29, 2004 - 3:40 am: | |
...That should read "add-copy" of course, not "add-copy-partial". |
|