| Author |
Message |
Swaroop Reddy (Skmr)
| | Posted on Friday, October 15, 2004 - 8:09 pm: | |
I am trying to create a battle game on a Hex grid. I am stuck at a point. I would like my piece to shoot an arrow that stuns the enemy piece [keeping them from moving] for a full turn. I would like to use an add-partial type move so that my unit can continue to move after shooting the arrow. my email address is skmr@frontiernet.net |
Swaroop Reddy (Skmr)
| | Posted on Friday, October 15, 2004 - 8:22 pm: | |
I would also like each player to have a limited number of arrows to use in the game and recycle one for the player every time a capture of the stunned piece occurs. If a capture of the stunned piece does not occur within one turn the other player gets the arrow. |
Joonas Kekoni (Jkekoni)
| | Posted on Thursday, January 20, 2005 - 8:37 am: | |
I think you should change piece to is stunned to turbn into another "stunned" piece. Then after that player moves, it should turn all pieces back to unstunned form. I think add-partial is ok for shooting. |
|