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JV (Jv2222)
Posted on Monday, September 05, 2005 - 4:28 am:   

Can I design a game based on a hexagonal board?
Derek Nalls (Omegaman)
Posted on Monday, September 05, 2005 - 8:56 am:   

Yes.
Sean Duggan (Dream)
Posted on Monday, September 05, 2005 - 10:12 am:   

More to the point, look at the rules file for Chinese Checkers for an example on how to build a hexagonal board. You can also look at the many hexagonal chess variants on http://www.chessvariants.com/
Keith Carter (Keithc)
Posted on Monday, September 05, 2005 - 10:25 am:   

Here is and example from the grid statement in the game Crusade. The first is a square board the second is the same game on a hex board.

The square board definition:

(board
(image "images\Crusade\8x8b.bmp")
(grid
(start-rectangle 2 2 48 48)
(dimensions
("a/b/c/d/e/f/g/h" (46 0)) ; files
("8/7/6/5/4/3/2/1" (0 46)) ; ranks
)
(directions (n 0 -1)(ne 1 -1)(e 1 0)(se 1 1)(s 0 1)(sw -1 1)(w -1 0)(nw -1 -1))
) ; grid
) ;end board


The hex board statement definition:

(board
(image "images\Crusade\crusade6s.bmp")
(grid
(start-rectangle 9 3 42 47)
(dimensions
("a/b/c/d/e/f/g/h/i/j/k/l" (46 0))
("8/7/6/5/4/3/2/1" (-23 46))
) ; end dimensions
(directions (ne 0 -1)(e 1 0)(se 1 1)(sw 0 1)(w -1 0)(nw -1 -1))
)
(kill-positions a7 a6 a5 a4 a3 a2 a1 b5 b4 b3 b2 b1 c3 c2 c1 d1 l3 l4 l5 l6 l7 l8 k5 k6 k7 k8 j7 j8)
) ;end board
Karl Scherer (Karl)
Posted on Friday, September 30, 2005 - 7:07 pm:   

Hi JV,

the advice stated above is true for the cases that you do not really want to access all pixels on the board.
If you want to cover a hex board gap-free with hex tiles, for example, you need a more advanced method of design.

I have employed two ways for this full-coverage
approach, namely once with outlines and once without.
They can be found in the two games "Isolattice"
(with outlines) and "Max" (without outlines).

Cheers, Karl

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