| Author |
Message |
Jeff Roy (Jroy)
| | Posted on Friday, September 22, 2000 - 4:22 pm: | |
This is probably a really basic question, but I'm trying to implement a game in which each turn a player may move all of the pieces he currently has on the board. Is there an easy way to do this? The number and type of pieces that a player has on the board on a given turn may vary. |
Sean Duggan (Dream)
| | Posted on Friday, September 22, 2000 - 5:49 pm: | |
You could set an attribute, HasMoved for each piece after it's moved and use an add-partial instead of add. To allow for deciding not to move all pieces, create a piece of to one side for them to click, much like the pass button in Eight Stone Chess by Fergus Duniho. |
Roger J Cooper (Rogercooper)
| | Posted on Saturday, September 23, 2000 - 5:12 am: | |
Unless the number of pieces is very small, you will have problems, because the search depth will not even reach your opponent's replies to your move. That is why Zillions plays Double-move chess so poorly. |
Simon Hunt (H3rne)
| | Posted on Thursday, September 09, 2004 - 5:47 pm: | |
This is another question related to multiple move games. Is it possible for one Zillions player to force another player to skip their next go? |
Karl Scherer (Karl)
| | Posted on Wednesday, September 15, 2004 - 8:37 am: | |
Simon asked: Is it possible for one Zillions player to force another player to skip their next go? That's easily anwered in the positive: You set a piece on a dummy position as an indicator and verify this when it is the opponent's turn. |
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