| Author |
Message |
No One (Singularity)
| | Posted on Monday, September 11, 2006 - 8:22 pm: | |
I am designing a chess variant with over 90 types of pieces and counting, some of them with relatively complex programming. I have reached the stage where I seem to have overloaded some sort of memory/buffer/whatever area within Zillions, because the program crashes if I any more types of pieces (depending on how many moves the piece has). What can be done in this situation? Will I have to resort to enabling only a subset of pieces at any one time? |
No One (Singularity24601)
New member Username: Singularity24601
Post Number: 1 Registered: 5-2007
| | Posted on Friday, May 04, 2007 - 9:09 pm: | |
Problem solved! (I think). The problem was that I overloaded my (Pieces) macro. By splitting this up into several chunks, eg, (game (PiecesAJ) (PiecesKZ)), I believe everything is working again. |
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