Overloaded? Log Out | Topics | Search
Moderators | Register | Edit Profile

Zillions of Games Discussion Forum » Designing Games for Zillions » Overloaded? « Previous Next »

Author Message
No One (Singularity)
Posted on Monday, September 11, 2006 - 8:22 pm:   

I am designing a chess variant with over 90 types of pieces and counting, some of them with relatively complex programming. I have reached the stage where I seem to have overloaded some sort of memory/buffer/whatever area within Zillions, because the program crashes if I any more types of pieces (depending on how many moves the piece has).

What can be done in this situation? Will I have to resort to enabling only a subset of pieces at any one time?
No One (Singularity24601)
New member
Username: Singularity24601

Post Number: 1
Registered: 5-2007
Posted on Friday, May 04, 2007 - 9:09 pm:   

Problem solved! (I think).
The problem was that I overloaded my (Pieces) macro. By splitting this up into several chunks, eg, (game (PiecesAJ) (PiecesKZ)), I believe everything is working again.

Add Your Message Here
Post:
Username: Posting Information:
This is a private posting area. Only registered users and moderators may post messages here.
Password:
Options: Enable HTML code in message
Automatically activate URLs in message
Action: