| Author |
Message |
abab99 (Ababnn)
| | Posted on Tuesday, November 07, 2006 - 9:40 pm: | |
how to design! double moves with different pieces per turn on chess. Give me an example,please abab99 |
Karl Scherer (Karl)
| | Posted on Saturday, November 11, 2006 - 11:42 pm: | |
An easy way to do this is to use two turns for the same player (and let the other player have a pass). Cheers, Karl |
Karl Scherer (Karl)
| | Posted on Saturday, November 11, 2006 - 11:46 pm: | |
...please do not post the same question in several places! I just found that you posted the same question in another thread. |
Ken Franklin (Kenz)
| | Posted on Tuesday, November 14, 2006 - 6:16 pm: | |
Double_Alternate Chess does this kind of move sequence except that its 2nd moves take place on a second grid/board. |
M Winther (Kalroten)
New member Username: Kalroten
Post Number: 103 Registered: 1-2007
| | Posted on Sunday, September 21, 2008 - 7:24 am: | |
I am not fond of Karl's proposal because it's not chesslike and Zillions plays weaker then. Maybe you can learn something from my catapult pieces. When the catapult moves it sli8ngs another piece over its head. So, in consequence, two pieces move at the same time. Variants with different catapult properties are here: http://hem.passagen.se/melki9/oxybeleschess.htm http://hem.passagen.se/melki9/mangonelchess.htm http://hem.passagen.se/melki9/turretchess.htm http://hem.passagen.se/melki9/belfrychess.htm http://hem.passagen.se/melki9/trebuchetchess.htm http://hem.passagen.se/melki9/gastrophete.htm I have also created pieces that have repulsive or magnetic properties on other pieces, i.e. telekinetic properties. In these cases two pieces (sometimes three) move at the same time by just moving the piece with the magic properties: http://hem.passagen.se/melki9/sthenochess.htm http://hem.passagen.se/melki9/castaliachess.htm http://hem.passagen.se/melki9/ladonchess.htm http://hem.passagen.se/melki9/alseidchess.htm http://hem.passagen.se/melki9/echidna.htm' http://hem.passagen.se/melki9/letochess.htm Mats |
Greg Schmidt (Gschmidt2)
New member Username: Gschmidt2
Post Number: 84 Registered: 1-2007
| | Posted on Sunday, September 21, 2008 - 2:16 pm: | |
What about using add-partial to get a second move? So the first time around, the move is generated via add, the second time via add-partial. You might need a flag or a dummy piece to track which case it is (add or add-partial). Haven't tried it - ideas are cheap! -- Greg |
M Winther (Kalroten)
New member Username: Kalroten
Post Number: 104 Registered: 1-2007
| | Posted on Monday, September 22, 2008 - 12:12 am: | |
How come I answered this question? I realize now that it is outdated. Anyway, add-partial is not as elegant, I think, and in this case Zillions strength is affected. There could also be problems with stalemate positions. /Mats |
Greg Schmidt (Gschmidt2)
New member Username: Gschmidt2
Post Number: 86 Registered: 1-2007
| | Posted on Monday, September 22, 2008 - 8:11 am: | |
[How come I answered this question? I realize now that it is outdated] Better late than never as I like to say. It has spawned a good discussion of techniques anyway so I find it valuable. [and in this case Zillions strength is affected] I think that's generally true for any situation where a single player has two moves in sequence unless there is a way to artifically limit the possibilities - that does involve changing the rules though. -- Greg |