This is a variation on J.P. Neto's Abstract Chess. It uses power units, hereafter called Ponies.
In the square version, two Ponies make a Knight, three make a Bishop, and four, a Rook.
There are no Queens. The three pieces above can split up, leaving one Poney behind, and becoming 
the immediately lesser piece on the landed-on cell. If this cell was occupied by a friendly piece, 
the two merge together -if possible, to form a new, more potent one . (Splits and captures are 
mutually exclusive, as it would mean more questions by ZoG as to which move is meant, 
and there are too many of them already).
To split a piece up, click on its destination cell.
Apart from that, Knights, Bishops and Rooks behave in the usual, orthodox Chess way.
A Poney also moves and captures in the classical fashion of a Chess Pawn, but it does not promote 
(as it is busy doing just that during the game, anyway), nor does it perform an initial double-step 
or capture en-passant. It may addionally merge with a friendly neighbour (except for a Rook, obviously).
The King does not castle (less hassle), and loses the game if mated.

Hex versions have no Bishops in play, and the basic variant just mimics the square-latticed one.
In the next variants, Knights are replaced by Ferzes, and captured pieces are converted into recyclable 
unit Ponies, to be re-dropped on the first two rows on a player's side whenever so desired. Beside 
a checkmate, gaining a certain amount of Ponies wins the game.

In the final variant, as all ZoG seems to do is making Rooks and recycling Ponies -all to no real avail, 
I introduced some modifications that rather seem to destroy the initial purpose of the game:
	The recycling-area is widened so as to occupy (just above) half the board. 
	Promotions are possible provided sufficent Poney units were stored that may still be dropped on-board.
	Splits may not occur beyond one's drop-zone, and are limited to a specified number.
	Three Rooks at most are ever allowed on-board. 

When playing White, the numbers of remaining Rooks, possible drops, and earned Ponies are displayed 
respectively from left to right, and are facing their opponent's counterparts.


