| Author |
Message |
Karl Scherer (Karl)
| | Posted on Wednesday, December 27, 2000 - 3:04 pm: | |
I think there is no logical reason why the win-sound (as well as the loss-sound) has to cut off the sound of the last move in the game. With all other sounds it makes sense to only fully play the last sound if several sounds apply to a move (or drop). The situation is very different at the end of the game, however. Here the playing of the win-sound (or loss-sound) rudely interrupts and stops the playing of the move (drop-) sound. This is especially annoying in games where the move-sound takes longer than about a tenth of a second. The longer the sound, the more annoying the cutoff (example: new game "Laser"). I suggest that in case of the win- and loss-sound, the Zillions engine waits until the previous souind has finished. I cannot see any disadvantage if this is hardcoded into the Zillions engine. Cheers, Karl |
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