| Author |
Message |
Ronald W Brierley (Ronaldwb)
New member Username: Ronaldwb
Post Number: 63 Registered: 2-2003
| | Posted on Thursday, May 24, 2007 - 11:48 am: | |
More than anything else I would like to have a multi-line comment system as in Java. In editing an already programmed game to become a new game I often find it necessary to temporarily comment out groups of code lines. It is tedious to have to resort to editing in a semicolon at the front of each line to do this. When testing of the current form of the program is satisfactorily completed I usually wish to restore the edited out lines. This leads to yet another tedious editing session. Please can we have the use of pairs of // symbol combinations, or some such notation, introduced to enclose lines which are to be ignored until removed? |
Greg Schmidt (Gschmidt2)
New member Username: Gschmidt2
Post Number: 18 Registered: 1-2007
| | Posted on Thursday, May 24, 2007 - 12:24 pm: | |
I'll sometimes keep a 'notepad' session open in order to cut and paste to and fro. It's not a perfect solution, but it works. -- Greg |
David J Bush (Twixter)
New member Username: Twixter
Post Number: 43 Registered: 7-2002
| | Posted on Thursday, May 24, 2007 - 2:13 pm: | |
My editor, SynEdit, allows the user to define a language such as ZRF for example. You input a set of key words, as well as the delimiter characters for comments, stuff like that. The resulting plain text file looks color coded to me, and I can comment out a block of code with a single click. SynEdit is free at http://synedit.sourceforge.net/ |
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