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Ken Franklin (Kenz)
Posted on Monday, May 20, 2002 - 10:19 am:   

Rarely ever leaving the sound on, I just started to explore this option. Rather than a move-sound for every single move, I would prefer a Move-Number-Sound feature.
ie; plays a specific sound file on moves 20/50/100 for player white: Move-Number-Sound (white 20 50 100) ("file.wav").

Also, multiple instances ie; W20/50/100 sound#1, B30/60 sound#2, (W B)40/70/85 sound#3, etc.
Also, there may be other options which could be applied based on the move-number (with player noted to avoid unwanted action echoing).
Ken Franklin (Kenz)
Posted on Friday, May 24, 2002 - 2:07 pm:   

Also Move-Type-Sound (player).
related: 'Music On' should pause for 'Win-Sound' then resume.
A Music Pause option for specfic sounds; drop/capture/all, etc should be considered.

ie; on latest MissingLink (v3.2), I wanted to use a specific Move Sound only on 'sideways rotate' moves to simulate the physical sounds made when twisting the whole puzzle rather than sliding the tiles vertically.

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