| Author |
Message |
Ken Franklin (Kenz)
| | Posted on Monday, May 20, 2002 - 10:19 am: | |
Rarely ever leaving the sound on, I just started to explore this option. Rather than a move-sound for every single move, I would prefer a Move-Number-Sound feature. ie; plays a specific sound file on moves 20/50/100 for player white: Move-Number-Sound (white 20 50 100) ("file.wav"). Also, multiple instances ie; W20/50/100 sound#1, B30/60 sound#2, (W B)40/70/85 sound#3, etc. Also, there may be other options which could be applied based on the move-number (with player noted to avoid unwanted action echoing). |
Ken Franklin (Kenz)
| | Posted on Friday, May 24, 2002 - 2:07 pm: | |
Also Move-Type-Sound (player). related: 'Music On' should pause for 'Win-Sound' then resume. A Music Pause option for specfic sounds; drop/capture/all, etc should be considered. ie; on latest MissingLink (v3.2), I wanted to use a specific Move Sound only on 'sideways rotate' moves to simulate the physical sounds made when twisting the whole puzzle rather than sliding the tiles vertically. |
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