| Author |
Message |
Karl Scherer (Karl)
| | Posted on Thursday, May 05, 2005 - 2:44 am: | |
I am not quite sure how the limit is calculated, but when on a 50x50 board I have a move which affects a lots of positions - I assume more than 2000 - then the program stops with a "loop-error" and you cannot play on, despite the fact that there is no loop in the program. A typical example is the bucket-fill option in my new game "Floor Tilings". I suggest, especially in the light of faster and faster computers, to increase this limit to at least 4000 or 5000. Indeed, why not allow the author to set this limit with a new command of the option type: (option "loop-limit" 5000). If that is not possible (I cannot see why not), then maybe we can increase the limit via a simple menu option to 5000, 10000, 20000, etc. It does no harm to users to get the loop message a few seconds later than now, but it does a lot of harm when you cannot play a Zillions game because of this (in those cases appropriate and unjustified) message. This need to change this limit is also emphasized by the fact that in every other aspect Zillions can handle a 50x50 board with no problems at all, as I have shown with several of my games. Thank you for listening, Karl |
|