| Author |
Message |
Patrick S. Duff (Pduff)
| | Posted on Thursday, October 26, 2000 - 5:57 am: | |
I am getting very close to the version 1.2.1 limit of 32 different flags per rules file while implementing the move counters and on-screen controls for Lines of Action. Flags are letting me get Zillions to generate moves much faster, because I can do expensive calculations just once and then save the results in flags. Please consider increasing this limit in the next release. |
Karl Scherer (Karl)
| | Posted on Thursday, November 16, 2000 - 1:35 pm: | |
Hi Patrick, why don't you implement the flags as permanent memory storages on the board? You only need one pixel per storage: (positions (S1 0 0 0 0)...) Place an invisible piece on it. (many of my games use this methoid, see Nutts for example). |
|