Author |
Message |
Keith Carter (Keithc)
New member Username: Keithc
Post Number: 150 Registered: 8-2000
| Posted on Saturday, June 21, 2008 - 7:53 am: | |
I have just posted my magnum opus Zillions AI prodding effort. Cannon AI is based on the variant of Cannon used in tournaments and features an AI tailored to each of the 64 town setups. It beats the Zillions generic AI 92+% of the time. The player has the option of manually or “randomly” selecting the starting town positions. Some of what went into this project. 1. 64 tailored AI zrf files that include 704 zones composed of more than 7400 zone positions 2. 9 Menu/selection screens – the first selection menu calls one of 8 secondary selection menus 3. The center board square is composed of two interleaved selection menus composed of 242 positions at each menu level that provides for “random” town selection. 4. Recursive variants. From the initial selection screen or any active game you can select a variant that re-launches the layered AI selection menu 5. Variants include puzzles with solutions, online rules, and a link to the PyroMyth home page 6. The game description help, status line, piece names and piece descriptions all guide the use of the selection menus. 7. The board graphic was created using the same vector art that drives the laser that etches the birch boards the graphic mimics. |
M Winther (Kalroten)
New member Username: Kalroten
Post Number: 76 Registered: 1-2007
| Posted on Thursday, June 26, 2008 - 1:15 am: | |
I had never heard of this game before. It seems attractive. Complaints: the standard sounds are awkward. Please set change-sound and capture-sound. Zillions's generic AI would be fairly strong in this type of game with an absolute piece, so it is impressive that your AI manages to beat it 92+% of the time. Mats |
Keith Carter (Keithc)
New member Username: Keithc
Post Number: 152 Registered: 8-2000
| Posted on Saturday, July 05, 2008 - 10:42 pm: | |
I will take a look into this Mats. It is something I did not test. Two things contributed to it. 1) is that I kept the same sounds that the orignal Cannon uses. 2) I turned the sound off in Zillions years ago. I listen to music while scripting and playing. I am planning on doing an update that changes the town pieces to squares and provides a workaround to a selection screen launch bug related to changing piece sets. I will include a sound update. |