Author |
Message |
Mohamed El Mokhtar Messaoudi (Noggluggoid)
New member Username: Noggluggoid
Post Number: 23 Registered: 5-2016
| Posted on Wednesday, April 10, 2019 - 8:25 pm: | |
Hi. This is something I've been toying with lately. It's a series of cyclic automata following a majority rule of some kind or other. I made quite a few of them, and present here some of those displaying a minimal degree of organization. The automata states are represented by colored pieces, ordered in a periodic fashion. The visual impression greatly relies on the chosen color palette- more contrasted colors yield seemingly violent behaviors (some pretty nauseous), whereas those close together give smoother ones. The automata evolution spaces are of very low dimensions as the number of pieces ZoG allows to be dropped and the boards sizes grow in inverse ratios, an undocumented limitation I learned about the hard way. K. Scherrer has a way to circumvent that, I do not. On so small boards, linking the edges or not is bound to make for different conducts, but it's not always so. I am providing only two cyclic domination variants, as the automata behaviors are essentially the same as with the basic 3-state automaton whatever the state numbers, namely settling in the shortest cycle of its transition rules graph, and ending in a repetitive board configuration of some period (from zero to many thousands, depending on the initial random states seeding.) I included variants trying to mimic Turing patterns by applying rules loosely inspired by Young's model. The outcomes, though based on no scientific basis whatsoever, biological or otherwise, are indeed vaguely reminiscent of the motifs borne by some animals' skin. Mind you, these variants all have the same conduct whetever the chosen parameters- patches or (some times moving) reticulations. (I found said patterns were not that hard to fake, by the way- just make states to converge to two or more pre-defined ones, by applying just about any old bunch of arbitrary rules, even incoherents ones. Chances are, something not too trivial will emerge.) Also included are variants with rules based on the general "Hey! Why not?" principle. The resulting outcomes suggest organized behaviors might be the rule rather than the exception with cyclic automata. I implemented this stuff on a laptop from 2007, running under Windows XP, on which it was rather fun to watch. On more recent hardware all I am seeing is a hazy fuzz. Furthermore, on 64-bit systems the display is annoyingly jerky for some reason, and one has to keep moving the mouse around on the desktop to correct that- one of those Windows things. It all gets boring after a while, anyway. Cheers.
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david bennett (Dpoly)
New member Username: Dpoly
Post Number: 19 Registered: 4-2017
| Posted on Thursday, April 11, 2019 - 2:18 pm: | |
You might want to see if your programs run in Polygamo. At least (I hope) you won't run into any arbitrary restrictions or display anomalies. http://www.polyomino.com/2017/10/17/polygamo-release-with-user-games/ https://github.com/david-pfx/Polygamo |
Mohamed El Mokhtar Messaoudi (Noggluggoid)
New member Username: Noggluggoid
Post Number: 24 Registered: 5-2016
| Posted on Tuesday, April 16, 2019 - 8:14 pm: | |
Sorry, David. To my shame, I could never get Polygamo to work for me. |
david bennett (Dpoly)
New member Username: Dpoly
Post Number: 20 Registered: 4-2017
| Posted on Friday, April 26, 2019 - 1:21 am: | |
It would help if you could raise an issue so I can look into it. |
Greg Schmidt (Gschmidt2)
New member Username: Gschmidt2
Post Number: 197 Registered: 1-2007
| Posted on Friday, April 26, 2019 - 11:24 pm: | |
You might be interested in taking a look at my submission titled "Fractal Sampler". If you're willing to learn Axiom, it should allow you to sidestep the problems you are running into. (when running, make sure to turn off all options such as move animation, highlighting, moves list, status bar etc.) |
Astrit Bardhi (Aepasa) New member Username: Aepasa
Post Number: 25 Registered: 1-2007
| Posted on Monday, September 16, 2019 - 10:54 pm: | |
Hi Mohamed, Your zrf program[s] works fine on Polygamo [you put them in a User Games folder though]! Cheers, Astrit |
david bennett (Dpoly)
New member Username: Dpoly
Post Number: 21 Registered: 4-2017
| Posted on Tuesday, September 17, 2019 - 6:11 am: | |
Good to hear. A lot of programs do work, and if there are issues I'm happy to look into them. |
Astrit Bardhi (Aepasa) New member Username: Aepasa
Post Number: 27 Registered: 1-2007
| Posted on Friday, March 27, 2020 - 1:42 am: | |
Hi DaviD, any new development? Cheers, Astrit |
Astrit Bardhi (Aepasa) New member Username: Aepasa
Post Number: 28 Registered: 1-2007
| Posted on Friday, March 27, 2020 - 1:42 am: | |
Hi DaviD, Any new development? Cheers, Astrit |
david bennett (Dpoly)
New member Username: Dpoly
Post Number: 24 Registered: 4-2017
| Posted on Friday, March 27, 2020 - 2:28 am: | |
No, I have been working on other things. For most games it works just fine as is. It doesn't have the chess knowledge built into Zillions (for obvious reasons) and the AI in general could do with help from an expert. Otherwise there is not much on the list. But if you raise an issue I'll look into it. |
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