| Author |
Message |
Keith Carter (Keithc)
| | Posted on Monday, February 16, 2004 - 10:15 pm: | |
Thanks Karl for the Zillions implementation of Snake Pit. You have done a good job of modifying it to the Zillions format. My kids enjoy the default variant. I prefer random variant 5. I have noticed that a lot of random variant 5 games end in an unavoidable loss in the first handful of moves when snakes start adjacent or very near the starting square. What about a conditional drop so the first three steps from the start square do not begin the game with a snake in them. |
Karl Scherer (Karl)
| | Posted on Wednesday, February 16, 2005 - 10:49 pm: | |
Hi Keith, thanks for your nice feedback. Yes, that's a good idea. I will look into this. By the way, Not only have I modified the original "Snakepit" game (which contains only fixed setups) it to the Zillions format, I have also invented and implemented randomized versions of it (hence the 5 randomized variants in this game). I general, I find that games keep being interesting much longer when they are randomized. Fixed setups you solve once, and then what? The problem is that often it is much harder to invent good randomized variants of a game than fixed setups, since the randomizing process often makes the setups unsolvable challenges. In fixed setups one can easily fine-tune many aspects of the challenge. This is often impossible with a randomized setup. Maybe my writing here can start up some discussion on the problems/pitfalls and Zillion solutions of randomizing setups...? Any comments welcome! Cheers, Karl |
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