| Author |
Message |
Mats W (Kålroten)
| | Posted on Monday, November 28, 2005 - 3:47 pm: | |
There is one very important game yet to be implemented in Zillions. This is Renju. Thanks to Karl Scherer's opening routines it should now be possible to implement Renju. Renju differs from Go-Moku (on the Zillions CD) in its "weird" opening rules. One needn't, of course, implement all Renju opening theory, only some of it. Mats |
Mats W (Kålroten)
| | Posted on Tuesday, November 29, 2005 - 10:28 am: | |
I've been testing Zillion's Go-Moku program and it seems very good. I'm no expert, but I've earlier tested some other Go-Moku programs that didn't impress me much. So it would be worthwhile to implement Renju, building on this zrf-file. |
Mats W (Kålroten)
| | Posted on Tuesday, December 06, 2005 - 2:03 am: | |
I forgot that Renju uses different rules, like you cannot create double-threes, etc., so this doesn't work then. |
Mats W (Kålroten)
| | Posted on Sunday, December 11, 2005 - 1:48 pm: | |
Or could this be dealt with and still make use of the go-moku engine? |
Mats W (Kålroten)
| | Posted on Sunday, December 11, 2005 - 2:07 pm: | |
It's now time that I finally get this right. In fact, there exists no Go-moku engine, only a Ninuki-renju engine. So the Zillions engine plays a good game of Go-moku by itself. So my first message (above) is still valid. With Karl's opening routines it should be possible to create a very strong Renju program. Correct me if I'm wrong. |
Ben Wilder (Animalia555)
New member Username: Animalia555
Post Number: 13 Registered: 1-2009
| | Posted on Wednesday, November 25, 2009 - 7:06 pm: | |
you might want to let people know what those rules are? |
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