| Author |
Message |
Gunananda (Gunaji)
| | Posted on Saturday, November 18, 2006 - 11:43 am: | |
It's just some crazy idea which went in my brain. The object of the game is like in Go to occupy more territory than the opponent. The game is played with chess pieces and like in Go there is no fixed starting configuration. There are at least two game phases. The starting phase in which the starting configuration is fixed and the combat phase in which there is the fighting for territory. Two different rules apply to these two phases. Pieces move as in chess , however there's no king. I think eight pieces for each player are sufficient for a 9x9 board. Only pieces with no liberties can be captured. I compare this to the liberties in Go. One piece has one liberty , two pieces who protect each other have two liberties and so on. Captured pieces can be brought into play as in Shogi and thus strengthen the player's army. The game ends when two player are passing, because making of new territory is not possible. I have not researched on that game and so I do not know if there eyes, false eyes , ko-situations and so on are possible in this game. Because of moving pieces the securing of territory seems to be difficult and I think it will not be possible to win without capturing enemy pieces. Because zillions Go-strength can not be called a strength and the engine also shows the same weakness on Hex I conclude that the engine would play very weak on this game also, which makes it doubtful , if it is worth implementing it on zillions. |
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